To my knowledge, there is no limit on SD polygons, but there will be more polygons graphics performance will go down (especially on PLIB/SSGGRAPH).
For exporting ac file it's normal that shader desappear, it's why Torcs project had created 'acc' format for managed envmap, shadowmap, etc ...
'AC' file containt just light, material and one texture by mesh.
For shader on dashboard, I agrea with this, it's not realist, I'm working on this - possibility ... created body car in 'acc' format and create cockpit in 'ac' file ... my code can managed this in local computer (not in SVN) but for the moment there is no real separate cockpit prepared by designers ... GTR2 cockpit style or another games style we would greatly improve SD.
YEP ! I confirm that we're working on another graphic engine, managed by OpenSceneGraph (OSG) but for the moment this work is just started.
You can launch SD with this engine by building SD with OPTION_OSG enable and replace in raceengine.xml ssggraph by osggraph in directory settings.
This work, work better on Linux than Windows for the moment.
For the moment, nothing has been decided on a change of 3D models, I made some tests with forza-osg (model in osg format and textures in dds format).
Cheers
XavierStatistics: Posted by torcs-ng — Wed Aug 14, 2013 6:22 pm
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