[phpBB Debug] PHP Notice: in file /includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Notice: in file /includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Notice: in file /includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Notice: in file /includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Notice: in file /includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Notice: in file /includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Notice: in file /includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Notice: in file /includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Notice: in file /includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Notice: in file /includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Notice: in file /includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Notice: in file /includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Notice: in file /includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Notice: in file /includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Notice: in file /includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Notice: in file /includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Notice: in file /includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Notice: in file /includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Notice: in file /includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Notice: in file /includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Notice: in file /includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Notice: in file /includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Notice: in file /includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Notice: in file /includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Notice: in file /includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Notice: in file /includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Notice: in file /feed.php on line 171: Cannot modify header information - headers already sent by (output started at /includes/functions.php:3716)
[phpBB Debug] PHP Notice: in file /feed.php on line 172: Cannot modify header information - headers already sent by (output started at /includes/functions.php:3716)
Speed Dreams Community Your source of cars, tracks and help 2013-10-30T20:47:41+00:00 http://community.speed-dreams.org/feed.php?f=4&t=279 2013-10-30T20:47:41+00:00 http://community.speed-dreams.org/viewtopic.php?t=279&p=1410#p1410 <![CDATA[Re: Rework of the taipan lts-r]]> Statistics: Posted by chad3006 — Wed Oct 30, 2013 8:47 pm


]]>
2013-10-30T19:11:08+00:00 http://community.speed-dreams.org/viewtopic.php?t=279&p=1409#p1409 <![CDATA[Re: Rework of the taipan lts-r]]>
P.S. @ W-E-C: Do you also have a bug with the passenger window (basically it shows through the car as if it was empty and one can see the lanscape through it). That need a bit of investigation, maybe a simple normal problem (but I am not so sure it is that).

Thanks for all.

J.J.

Statistics: Posted by jjsca — Wed Oct 30, 2013 7:11 pm


]]>
2013-10-29T23:13:48+00:00 http://community.speed-dreams.org/viewtopic.php?t=279&p=1408#p1408 <![CDATA[Re: Rework of the taipan lts-r]]>
Finally found the bug -> the size of "ls1-taipan-ltsr3.png" is 2048x2047 px which seems to make SD fail to load it. if you rescale it to 2048x2048 it should work (at least it does for me)

in the ls1-taipan-ltsr3.acc there also is a minor bug -> texture shad has no "empty_texture_no_mapping " instead of "ls1-taipan-ltsr3.png" (oddly enough this bug isn't in the car.acc which you also included)

you also might want to separate all transparent objects into one or more "WI"-objects otherwise you might get problems with those objects

Statistics: Posted by W-E-C — Tue Oct 29, 2013 11:13 pm


]]>
2013-10-28T14:56:00+00:00 http://community.speed-dreams.org/viewtopic.php?t=279&p=1406#p1406 <![CDATA[Re: Rework of the taipan lts-r]]>
I'm all thumbs when it comes to Blender, but here's my workflow if it helps any.

Create model in Sketchup
Export the model's components as .OBJ files
Create and modify UV map with Lithunwrap (sometimes UV mapper classic)
Create texture using GIMP
Import the .OBJ(s) into AC3D and make sure it's triangulated and optimized (faces and vertices)
While in AC3D I associate the texture with the model
Save the model in .AC format.
Open the .AC file in Geany (text editor) and rename some of the models components (the car's glass is named WI_GLASS, and the driver's head is named DRIVER)
Then from a DOS prompt, I run sd2-accc.exe and create the final .ACC version of the model.

I'm certainly no expert, but I'll be glad to help if I can, so you can PM me if you want.

Statistics: Posted by chad3006 — Mon Oct 28, 2013 2:56 pm


]]>
2013-10-28T13:52:45+00:00 http://community.speed-dreams.org/viewtopic.php?t=279&p=1405#p1405 <![CDATA[Re: Rework of the taipan lts-r]]>
Here is my workflow (because I think I do something wrong there):
1) Modeling in blender 2.68
2) Export to blender 2.48
3) Unwrap the model in blender 2.48
4) Export UV layout and start to work in inkscape/gimp
5) Once a the texture is ready I export it in .PNG format
6) I import and apply the texture in blender 2.48 (open it in the UV editor)
7) Select the textured model in blender and export it using the scripts
8) Copy the directory with the xml, png and acc files (plus shadows and wheels)
9) Launch Speed dreams and get upset because I get no texture on the model

I added in attachement all the files (the .blend, the png, the acc, the xml ...). I honestly don't know what to try next I run out of ideas here. It would be cool if someone could explain his way of doing step by step or at least tell me what I am doing wrong. I really want to finish this car. What I dont undestand is that if i import the .acc in blender i get the model textured but in SD it doesn't work. I also tried to import cars which work in the game and they import exactly like this car.

I'd be very thankful if someone could get me out of this situation.

Have a nice day.

J.J.

Statistics: Posted by jjsca — Mon Oct 28, 2013 1:52 pm


]]>
2013-09-29T18:10:20+00:00 http://community.speed-dreams.org/viewtopic.php?t=279&p=1345#p1345 <![CDATA[Re: Rework of the taipan lts-r]]>



Category: LS1
Based on: 1998 Chrysler Viper GTS-R

Horse Power: 648 H.P.
Max Torque: 815 Nm @ 4200 rpm
Weight: 1150 Kg
Weight on Front: 50%
Drivetrain: RWD

Have a nice evening

J.J.

P.S. The car is still a work in progress and is relatively heavy be sure to have a good enough config to test it in 1920 x 1080 or higher resolution !!

Statistics: Posted by jjsca — Sun Sep 29, 2013 6:10 pm


]]>
2013-08-27T04:21:41+00:00 http://community.speed-dreams.org/viewtopic.php?t=279&p=1308#p1308 <![CDATA[Re: Rework of the taipan lts-r]]>
Unfortunately, as it stands, the graphics engine in SD doesn't use multiple shaders for the same model, however, it does allow for multiple materials.

12 thousand polygons is rather high compared to the rest of the SD line-up though. SSG-graph is pure crap with dealing with very high polygon models, so there would need to be multiple LOD (level of detail) models for this rework.

At least for the GT cars we have, 3D wheels would be a massive visual enhancement for relatively little work; a lot of GT cars use similar or exactly the same types of wheels.

Statistics: Posted by Haruna — Tue Aug 27, 2013 4:21 am


]]>
2013-08-26T20:35:58+00:00 http://community.speed-dreams.org/viewtopic.php?t=279&p=1307#p1307 <![CDATA[Rework of the taipan lts-r]]>






Note these wheels were downloaded on the google 3d wharehouse and so are too heavy to be used in speed dreams.

This model is still a work in progress but it starts to remind me of the original taipan lts-r. I still need to add the rollcage (which will cost quite a few polys on this car). The texturing is not finished and not great (but it is only my second serious UV mapping and I based it on the tutorial made for torcs). The wheels are only there to make it nicer and to see how it would look like with 3d wheels (which I think would add a lot more realism to speed dreams).

I already asked for that in another topic but will the new graphics engine be able to handle multiple shaders for the same model ??? It would certainly add realism and maybe free a bit of performance (with less reflections to compute).

I am using blender 2.6 (because of multiple reasons, the main ones are: powerful knife tool, powerful UV mapping and it is free) and I think support for blender 2.6 should be better (no .acc exporter and missing documentation). I don't just say that because I am a regular blender user, but rather because blender has become a very powerful modeler and with the new tools in the 2.6 versions models of high quality could be achieved quite quickly. And the most important aspect to me: If there is a way to create mods easily using totally free means it might motivate people to work on mods.

Anyway I hope you like the model and feel free to comment and make suggestions.

Have a nice evening !!!

JJ

Statistics: Posted by jjsca — Mon Aug 26, 2013 8:35 pm


]]>