I'm all thumbs when it comes to Blender, but here's my workflow if it helps any.
Create model in Sketchup
Export the model's components as .OBJ files
Create and modify UV map with Lithunwrap (sometimes UV mapper classic)
Create texture using GIMP
Import the .OBJ(s) into AC3D and make sure it's triangulated and optimized (faces and vertices)
While in AC3D I associate the texture with the model
Save the model in .AC format.
Open the .AC file in Geany (text editor) and rename some of the models components (the car's glass is named WI_GLASS, and the driver's head is named DRIVER)
Then from a DOS prompt, I run sd2-accc.exe and create the final .ACC version of the model.
I'm certainly no expert, but I'll be glad to help if I can, so you can PM me if you want.Statistics: Posted by chad3006 — Mon Oct 28, 2013 2:56 pm
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