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Speed Dreams Community Your source of cars, tracks and help 2013-10-31T03:14:01+00:00 http://community.speed-dreams.org/feed.php?f=4&t=48 2013-10-31T03:14:01+00:00 http://community.speed-dreams.org/viewtopic.php?t=48&p=1412#p1412 <![CDATA[Re: For Devs: FLAWS IN CAR MODELS]]> Statistics: Posted by Haruna — Thu Oct 31, 2013 3:14 am


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2013-10-30T22:20:39+00:00 http://community.speed-dreams.org/viewtopic.php?t=48&p=1411#p1411 <![CDATA[Re: For Devs: FLAWS IN CAR MODELS]]> Statistics: Posted by jjsca — Wed Oct 30, 2013 10:20 pm


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2013-10-29T03:28:10+00:00 http://community.speed-dreams.org/viewtopic.php?t=48&p=1407#p1407 <![CDATA[Re: For Devs: FLAWS IN CAR MODELS]]> Statistics: Posted by Haruna — Tue Oct 29, 2013 3:28 am


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2013-10-28T13:07:00+00:00 http://community.speed-dreams.org/viewtopic.php?t=48&p=1404#p1404 <![CDATA[Re: For Devs: FLAWS IN CAR MODELS]]>
I tweaked the sprite's physics to get to 1:15 it was a long way but I got there (after having it flying aroud because of strange suspension :lol: ). I thinks it is quite near to the experience I had with P1 in other games so here it is (see attachement).

By the way:
I saw that the friction coefficient (road - tyre) used in the spire is 2, for me it seams too high (according to this: it should grip more than a formula qualifying tyre, wich seams unrealistic, anyway i used 1.25 for the sprite). That raises the debate of defining the tyre caracteristics in the car physics. Shouldn't it be rather defined in the categories (and have multiple tyres: like wet, intermediate, prime and option for example). And in the car setup define the way the car uses the tyres (wear coefficient, weight applied ...).

In the attachement I added a small .ods file (libre office calc / Excel) wich draws the engine curves out of RPM and Torque information wich I used to modify the setup. The idea is to search for engine dyno graphs on the web and extract useful information from it to create the speed dreams engine setup. Hope it gets useful to someone.

@Roist
The SVN repository is sort of an online stroring system for source code and related data (not only, you can also keep track of the evolution of the code and more) but that is to keep it simple (I hope no SVN fan reads that because he's going to tear me appart after that poor description :roll: ).

Have a nice day.

J.J.

Statistics: Posted by jjsca — Mon Oct 28, 2013 1:07 pm


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2013-10-28T05:47:09+00:00 http://community.speed-dreams.org/viewtopic.php?t=48&p=1403#p1403 <![CDATA[Re: For Devs: FLAWS IN CAR MODELS]]>

Statistics: Posted by Roist — Mon Oct 28, 2013 5:47 am


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2013-10-24T03:35:37+00:00 http://community.speed-dreams.org/viewtopic.php?t=48&p=1399#p1399 <![CDATA[Re: For Devs: FLAWS IN CAR MODELS]]> Statistics: Posted by Haruna — Thu Oct 24, 2013 3:35 am


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2013-10-23T07:43:59+00:00 http://community.speed-dreams.org/viewtopic.php?t=48&p=1397#p1397 <![CDATA[Re: For Devs: FLAWS IN CAR MODELS]]> Statistics: Posted by Roist — Wed Oct 23, 2013 7:43 am


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2011-10-23T08:12:06+00:00 http://community.speed-dreams.org/viewtopic.php?t=48&p=171#p171 <![CDATA[Re: For Devs: FLAWS IN CAR MODELS]]> Statistics: Posted by Haruna — Sun Oct 23, 2011 8:12 am


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2011-09-20T06:36:43+00:00 http://community.speed-dreams.org/viewtopic.php?t=48&p=107#p107 <![CDATA[Re: For Devs: FLAWS IN CAR MODELS]]> Statistics: Posted by W-E-C — Tue Sep 20, 2011 6:36 am


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2011-09-18T06:02:48+00:00 http://community.speed-dreams.org/viewtopic.php?t=48&p=102#p102 <![CDATA[For Devs: FLAWS IN CAR MODELS]]>

Cars included in release versions of Speed Dreams

ALL CARS
- Most interiors consist only of a single color, low resolution texture.

36GP
- Smoke/dust/etc. disappears through the windscreens of all cars.

TRB1
- Nearly all of the cars resemble real-world models, despite the fact that it's supposed to be an 'original' series

LS-GT1
- ARCHER: Front wheel arches need to be smoothed out
- TAIPAN: Front wheels are too small
- TORO: Front wheel arches are not wide enough - FIXED
- TORO: Front bumper looks too "stock" - FIXED
- VULTURE: Front and rear wheel arches are not wide enough
- VULTURE: Rear diffuser is wrong shape
- ZENTEK: Front end "corners" need smoothing
- ZENTEK: Front and rear wheel arches are not wide enough

SUPERCARS
- BOXER: Windscreen is colored in, making it too hard to look through


Cars NOT included in release versions of Speed Dreams

LS-P1 and P2
- SPRITE P1-RS: Front dive planes not visible from below
- VIERINGE VR8: Front dive planes not visible from below

LS-GT1
- MARISA TECH GT4-R: Needs a painting template

LS-GT2
- SPRITE GTS: Needs a front end rework

KART
- SDR KART 125 and AGL KART: Frame rates drop over 50% even with only one kart on track

MP5
- BASE MODEL: Mapping on the sides is mucked up. (FIXED, but NOT COMMITTED YET)

Statistics: Posted by Haruna — Sun Sep 18, 2011 6:02 am


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