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Speed Dreams Community Your source of cars, tracks and help 2015-06-19T21:20:22+00:00 http://community.speed-dreams.org/feed.php?f=5&t=720 2015-06-19T21:20:22+00:00 http://community.speed-dreams.org/viewtopic.php?t=720&p=2757#p2757 <![CDATA[Re: trouble with objects]]>
maybe you have another (newer) version? mine is built from 2.1.0 sources from sourceforge, with minor fixes only (pit building on correct side and png gamma correction kicked for object map processing).

Statistics: Posted by simon-2 — Fri Jun 19, 2015 9:20 pm


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2015-06-18T22:27:09+00:00 http://community.speed-dreams.org/viewtopic.php?t=720&p=2756#p2756 <![CDATA[Re: trouble with objects]]> I used your object map. All the textures seem to go to the right objects.
From above, you said that the track posts get the gate texture. I do not see that here.

Statistics: Posted by MiniJoe — Thu Jun 18, 2015 10:27 pm


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2015-06-18T22:10:12+00:00 http://community.speed-dreams.org/viewtopic.php?t=720&p=2755#p2755 <![CDATA[Re: trouble with objects]]> you only need objects map?

Statistics: Posted by simon-2 — Thu Jun 18, 2015 10:10 pm


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2015-06-18T22:06:12+00:00 http://community.speed-dreams.org/viewtopic.php?t=720&p=2754#p2754 <![CDATA[Re: trouble with objects]]> Statistics: Posted by MiniJoe — Thu Jun 18, 2015 10:06 pm


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2015-06-18T21:26:46+00:00 http://community.speed-dreams.org/viewtopic.php?t=720&p=2752#p2752 <![CDATA[Re: trouble with objects]]>
workaround is already found (look above). Although i think this is a bug, as materials and textures are two different things and should be handled seperately (the most funny thing is that the whole track gets only one material in the track ac file, no matter what materials are defined in the objects' ac files. so materials are just used to mix up textures :lol:), but i know how to manage it, now (just use different material names and properties for every individual texture). This also works if two textures are used in the same ac object (as long as the appropriate polys use different materials).
Track will be uploaded very soon ;-)

regards

Statistics: Posted by simon-2 — Thu Jun 18, 2015 9:26 pm


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2015-06-18T16:30:15+00:00 http://community.speed-dreams.org/viewtopic.php?t=720&p=2751#p2751 <![CDATA[Re: trouble with objects]]> I downloaded the 7z file, but it looks like your missing the "objects-map.png" file.
So, none of the objects show up along the track. Could you remake the zip file or upload the object-map seperately?
Thanks

Statistics: Posted by MiniJoe — Thu Jun 18, 2015 4:30 pm


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2015-06-18T14:48:20+00:00 http://community.speed-dreams.org/viewtopic.php?t=720&p=2750#p2750 <![CDATA[Re: trouble with objects]]> Statistics: Posted by simon-2 — Thu Jun 18, 2015 2:48 pm


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2015-06-18T14:38:42+00:00 http://community.speed-dreams.org/viewtopic.php?t=720&p=2749#p2749 <![CDATA[Re: trouble with objects]]>
archive contains the xml and the corresponding ac files (no textures included for file size...)


objects that work correctly:
gate
tent
Startbuilding
tribune
tree1 (from defaults)

objects that get wrong textures:
trackpost (gets the texture of gate)
camper (gets the texture of tribune)
trucks (get texture of tribune)

i guess that something is wrong with the ac files, but i have no idea what it could be. It seems to me that there is no logic, but the same objects work/don't work on every trial, so there must be a rule in this behaviour :-?

Statistics: Posted by simon-2 — Thu Jun 18, 2015 2:38 pm


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2015-06-16T21:53:23+00:00 http://community.speed-dreams.org/viewtopic.php?t=720&p=2748#p2748 <![CDATA[Re: trouble with objects]]> Can you post an xml that exhibits the behaviour?
I will see if I can help.

Statistics: Posted by MiniJoe — Tue Jun 16, 2015 9:53 pm


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2015-06-16T20:53:43+00:00 http://community.speed-dreams.org/viewtopic.php?t=720&p=2747#p2747 <![CDATA[Re: trouble with objects]]> Statistics: Posted by simon-2 — Tue Jun 16, 2015 8:53 pm


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2015-03-23T01:20:04+00:00 http://community.speed-dreams.org/viewtopic.php?t=720&p=2556#p2556 <![CDATA[Re: trouble with objects]]>

first thing:
signs are levitating:
levitating_sign.png

is there a possibility yet to draw the post without including it in the sign texture itself (that would waste alot of texture space..), as in Salzfelden?

second:
i try to use "turn marks" for several road signs and even ads, being either rectangular, round, or triangular. As far as i have noticed, there is only one back-sign texture, which is rectangular by default. if all signs where round, for example, i could use a round back-sign texture and everything fine. But as i have them mixed, one texture does not "really" work for all sign shapes.
any possibility without changing them manually in .ac-file?

Statistics: Posted by simon-2 — Mon Mar 23, 2015 1:20 am


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2015-03-22T02:57:06+00:00 http://community.speed-dreams.org/viewtopic.php?t=720&p=2551#p2551 <![CDATA[Re: trouble with objects]]> Statistics: Posted by simon-2 — Sun Mar 22, 2015 2:57 am


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2015-03-21T20:49:23+00:00 http://community.speed-dreams.org/viewtopic.php?t=720&p=2550#p2550 <![CDATA[Re: trouble with objects]]> Statistics: Posted by MiniJoe — Sat Mar 21, 2015 8:49 pm


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2015-03-21T16:37:54+00:00 http://community.speed-dreams.org/viewtopic.php?t=720&p=2548#p2548 <![CDATA[Re: trouble with objects]]>


seems to be an older issue, but not fixed yet :(

if blender i/o would work properly, i could move it to the other side...

Statistics: Posted by simon-2 — Sat Mar 21, 2015 4:37 pm


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2015-03-20T14:46:42+00:00 http://community.speed-dreams.org/viewtopic.php?t=720&p=2547#p2547 <![CDATA[Re: trouble with objects]]>
with pits left, i get this one:

pits_left.png

but with pits right, i get this:

pits_right.png

doors are correct, but pit building is still on the left side :roll:
any ideas?

edit:
i tested it with two other tracks (a simple test oval and a copy of allondaz), and both times, track building was created on left side, although defined on right side. So it is obviously a bug in trackgen..?

Statistics: Posted by simon-2 — Fri Mar 20, 2015 2:46 pm


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