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Speed Dreams Community Your source of cars, tracks and help 2017-04-27T03:17:36+00:00 http://community.speed-dreams.org/feed.php?f=7&t=316 2017-04-27T03:17:36+00:00 http://community.speed-dreams.org/viewtopic.php?t=316&p=3364#p3364 <![CDATA[Re: Empty's Soapbox : Perception and Feel - "Sim" is a Lie.]]>









Statistics: Posted by wanda01 — Thu Apr 27, 2017 3:17 am


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2015-01-03T10:24:09+00:00 http://community.speed-dreams.org/viewtopic.php?t=316&p=2323#p2323 <![CDATA[Re: Empty's Soapbox : Perception and Feel - "Sim" is a Lie.]]>
And if you hadn't heard, Loic Duval has 'totaled' Audi #1 during practice. No word on his condition, other than he's awake and talking when taken the medical center.
Simon

Statistics: Posted by Aliraza153 — Sat Jan 03, 2015 10:24 am


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2014-04-30T16:29:28+00:00 http://community.speed-dreams.org/viewtopic.php?t=316&p=1824#p1824 <![CDATA[Re: Empty's Soapbox : Perception and Feel - "Sim" is a Lie.]]>

Well, for people like Sim Racing is the only thing to satisfy my need for speed/racing :) cause the real one is too expensive and dangerous, maybe i can join an underground streer racing, but the risk is unbearable, real live foes didn't bother to "eliminate you" and policeman (the sore winner) dont mind to bust your 455 up,

Statistics: Posted by ayrusida — Wed Apr 30, 2014 4:29 pm


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2013-12-02T15:50:27+00:00 http://community.speed-dreams.org/viewtopic.php?t=316&p=1443#p1443 <![CDATA[Re: Empty's Soapbox : Perception and Feel - "Sim" is a Lie.]]>
It is precisely those limitations that drew me to Speed Dreams. Still, I think Speed Dreams has very good physics and I think most cars respond as they should, when set up properly. The graphics are certainly not cutting edge, but respectable. Personally, I don't drive the cars from the driver's seat, so interiors and animated drivers are not important to me.

I prefer a middle ground between gaming and sim. I never cared much for the Need for Speed games because they were too arcade-like, but I don't need so much realism (as in Flightgear) that I have to study a manual just to start the engine.

When it comes to perception, I really think physics trumps graphics. I think of it like a stage play. If the play and actors are good then, the scenery could be cardboard cut outs and costumes don't matter much – it's still a good play and the audience can suspend their disbelief. But a bad play with bad actors can't be saved with the most realistic scenery.

Statistics: Posted by chad3006 — Mon Dec 02, 2013 3:50 pm


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2013-11-29T19:30:31+00:00 http://community.speed-dreams.org/viewtopic.php?t=316&p=1442#p1442 <![CDATA[Re: Empty's Soapbox : Perception and Feel - "Sim" is a Lie.]]> Statistics: Posted by mungewell — Fri Nov 29, 2013 7:30 pm


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2013-11-29T18:33:48+00:00 http://community.speed-dreams.org/viewtopic.php?t=316&p=1440#p1440 <![CDATA[Re: Empty's Soapbox : Perception and Feel - "Sim" is a Lie.]]>
Now what I have seen and felt playing Speed Dreams, I would say it lacks immersion, graphically and soundwise it is very basic. I don't blame that, I mean some 3d models are impressive (for so little poly) and some sounds are cool and It is not easy to get good sounds and combine everything to reproduce a cars "ambience".
I don't how much the new graphics engine has advanced but I wonder if there is a way to have a higher polycount per car (to make a decent interior), higher texture size and possibility to implement a multi-shader system (that is to avoid a reflective dashboard with leather texture, wich is strange :D ).
Soundwise I wonder how much improvements it would make to have a gearbox sound, engine oscilation (after gear change or when reving too low) and more realistic bangs and booms (after throttle release or gear chage), finally a different sound for inside and outside fo the car.

Virtual example
Real example
Speed dreams

Besides that the physics are quite good in speed dreams. There is only one point to review it is the way a car looses grip, it is totally impossible to drift a car (even in dirt) and when pushing hard the cars have strange ways to slide out of corners, but excpet that I am convinced the physics are good. When experimenting around with setups I noticed it is possible to change massively the behaviour of a car with suspension tweaking and that is a really good point in SD.

I hope this opinion gives you constructive comments and I will try to deliver you some nice 3D models to play with :D

Have a nice evening.

J.J.

Statistics: Posted by jjsca — Fri Nov 29, 2013 6:33 pm


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2013-11-20T19:41:34+00:00 http://community.speed-dreams.org/viewtopic.php?t=316&p=1429#p1429 <![CDATA[Empty's Soapbox : Perception and Feel - "Sim" is a Lie.]]>

Statistics: Posted by mungewell — Wed Nov 20, 2013 7:41 pm


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