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Speed Dreams Community • View topic - mac osx port?

mac osx port?

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mac osx port?

Postby larrotino » Thu Jun 28, 2012 2:10 pm

hi guys!
I'm new here i wold like to do some 3d stuff like tracks and cars, but i'm a mac user!
the mac osx port is still alive? i'm sorry, i'm not a programmer so i can only help on testing and make graphic elements.

Paolo
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Re: mac osx port?

Postby torcs-ng » Fri Jun 29, 2012 8:11 am

Hi,

sorry but we are always searching a Mac's developer.

Cheers
Xavier
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Re: mac osx port?

Postby rgmerkel » Fri Feb 02, 2018 7:20 pm

Tried to install using https://sourceforge.net/p/speed-dreams/ ... n-mac-os-x. I know a bit about programing. prob’s:

Ronnys-iMac:~ rgmerkel$ sudo port -t install livorbis
Password:
Error: Port livorbis not found
nothing found at: https://www.macports.org/ports.php?by=n ... r=livorbis

Tried to make (to see what happens), and got (only!) two errors:

/Users/rgmerkel/SD-Project/speed-dreams-code-6520-trunk/src/libs/tgfclient/guitexture.cpp:397:8: error: no matching function
for call to 'jpeg_read_header'
(void)jpeg_read_header(&cinfo, TRUE);
^~~~~~~~~~~~~~~~
/opt/local/include/jpeglib.h:1039:13: note: candidate function not viable: no known conversion from 'int' to 'boolean' for
2nd argument
EXTERN(int) jpeg_read_header JPP((j_decompress_ptr cinfo,
^
Is this close to working?
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