How to build from source with OSG
Posted: Tue Jun 02, 2015 12:14 pm
OK, I successfully built SD development version last night and it works (Ubuntu based Linux). But it looks like it's using PLIB instead of Open Scene Graph because the graphics look about they same as they did. I just kind of dumb dumbed my way through the steps in the install file, so how do I do it with OSG?
Oh yeah, the supercars with rear wings crash SD when I load 'em.
Oh yeah, the supercars with rear wings crash SD when I load 'em.