How do i efficiently recreate real-world locations?
Posted: Wed Feb 03, 2016 5:29 pm
I would like to start making tracks, based on real-world locations. Now, that's not a problem, but my idea is to add a whole city of tracks to the game, my birthtown Köping to be exact. I could do it manually by tracing a screenshot of the map, but that means it might just take many weeks. I think I could also convert the screenshot into an SVG, but how could I convert that into an ac3d file? I might know enough programming to compile the numbers from the SVG, but then there's that other "stuff"...
EDIT: Discovered:
this: https://www.youtube.com/watch?v=j9j3xqZ7kg8
and this: http://www.inivis.com/forum/showthread.php?t=6987.
Gonna see what I'll make of that later.
EDIT: Discovered:
this: https://www.youtube.com/watch?v=j9j3xqZ7kg8
and this: http://www.inivis.com/forum/showthread.php?t=6987.
Gonna see what I'll make of that later.