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Speed Dreams Community • View topic - car graphical center

car graphical center

Discuss or share your car-related work here

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car graphical center

Postby zobig78 » Wed Oct 03, 2012 4:01 pm

hi all!
How can I export my car? or better, the origini xyz(0,0,0) where is located?
the y is at the center from center to right, but the x (front/rear) and z (top/bottom)
thanks in advance
zobig78
 
Posts: 4
Joined: Thu Aug 09, 2012 11:19 am

Re: car graphical center

Postby Haruna » Wed Oct 03, 2012 4:59 pm

All cars in SD have the bottom of their bodies on the y-axis 0.

The car bodies are rotated so that in AC3D:
X-axis is for the length of the car.
Z-axis is used for the width of the car.

The front of the car is positive on the x-axis.
The right of the car is positive on the z-axis.

We use Blender/AC3D units of x/y/z to state how long/tall/wide the car is.

The center of the car on the x and z axis is 0, their origin.
Haruna
 
Posts: 141
Joined: Wed Apr 27, 2011 5:52 pm

Re: car graphical center

Postby zobig78 » Wed Oct 03, 2012 5:14 pm

thanks, but looking the physics mode, the z is the up axis, and z zero where is? is the bottom point? and the x axis? some cars have front axle like +1.xx and rear axle like -1.xx, so seems that the x zero is near the x center...
zobig78
 
Posts: 4
Joined: Thu Aug 09, 2012 11:19 am

Re: car graphical center

Postby Haruna » Wed Oct 03, 2012 9:39 pm

Yes, Z-axis 0 in physics is the bottom-most point. Again, X corresponds to length away from the car's center, so the higher the x value is, the further away from the car's center it is.
Haruna
 
Posts: 141
Joined: Wed Apr 27, 2011 5:52 pm


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