Hello speed dreams community I discovered speed dreams a couple of weeks ago and really liked it.
I too would like to help and create cars. I have been reworking the taipan lstr (my favourite car)to make it a bit more detailed (on blender) now I think I am getting to the end of the modelling process but I got quite a heavy model (13 000 polys and the roll cage isn't started yet
). I ll post a few shots when it is optimised and roughly textured.
I would like to know if there is a poly limit for car models to make it run decently ?
I also have been experiencing a strange issue, when I export the .blend to .ac, all shaders disapear, only the defaul blender shader remains is it a known issue, is there a special exporter that could solve that problem ?
I noticed that in the game the entire car has the same shader (reflective), but a reflective dashboard isnt very convincing is it possible to use more than one shader in the game (I thought of 3 or 4 different ones to make some things a little more realistic) ?
I also read that there are changes going on concerning the graphics engine, is that true ? Does it imply changes in car models ? And is there a test build already ?
I would like to thank the devs and artists which worked on speed dreams, you've made a great job so far, I was really impressed of the physics when I drove with a wheel (even though tire model is a bit weird sometimes).
Have a nice day
J.J.
OFF TOPIC: After an hour of hard fight with the calibration it can be reported that Speed dreams is compatible with the Driving force EX form Logitech
CONFIG: Win 7 64 bit /// Speed dreams 2.0 /// Hadware: pretty low