Hello everyone, I am currently finishing my rework of the taipan ls1 and have finished modelling the car (except for the inside mirror and wiper but I am on that right now). I would like to split my model into 2 files, the car body (all reflective parts here) and the interior (all non reflective parts here), I read somewhere that this was possible, but how should I name the interior file ? The Idea for me is also to experiment with higher res textures using a second file for the interior means more 2d size available for details.
After that I would like to know how you do to compile your cars into acc, I have been trying and searching, but no way to get this done for me.
Finally I would like to try putting 3D wheels on my taipan I guess it is possible but what are the rules to respect for building the 3D model of the wheels ?
With this car I am trying to see how far SD allows detailing, so I don't care so much on polycount or texture size for the moment.
I managed to get a turning steering wheel on this car (basic plane with texture 512x512 applied), it works fine and adds nice game experience, I encourage you to play around with that.
Have a nice evening.
J.J.