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Speed Dreams Community • View topic - Audi R8 and other supercars
Page 4 of 8

Re: Audi R8 and other supercars

PostPosted: Fri Dec 26, 2014 1:41 pm
by chad3006

Re: Audi R8 and other supercars

PostPosted: Fri Dec 26, 2014 2:18 pm
by Tom_D3
Hello all,
Thank you jjsca for the tips on renderering, i'll look into that later. Shouldn't be too long till I can post them here after I've made the textures. :D

Re: Audi R8 and other supercars

PostPosted: Fri Dec 26, 2014 2:28 pm
by jjsca
Hi Tom to bake textures to get more realistic looks you can use the method described here in the SD wiki:



Unfortunately the blender version used is rather old, I managed to get it work some time ago but wasn't very satisfied with Blender Internals results. I switched to cycles some time ago and now it has got baking implemented (it's quite recent). I found this video which explains pretty well how to create the baked texture.



It even is pretty easy to set up and cycles manages global ilumination so the shadows will be smoother. I frankly am a blender user and have not tried out ac3d's toolset or other alternative tools, but I guess Chad's method is also fine.

For the color map you can use gimp, photoshop, illustrator or inkscape (+bunch of others), frankly results doesn't really depend on the tool, just use the one you are the most familiar with. I tend to use vector graphics as they are really easy to edit and you can easily resize the entire image, but at the end of the process I still need to switch to gimp to add transparency and the baked map.

Hope it helps.

Have a nice day.

J.J.

Re: Audi R8 and other supercars

PostPosted: Fri Dec 26, 2014 2:31 pm
by Tom_D3
Thanks for the quick reply, I'll try it out now 8-)

Re: Audi R8 and other supercars

PostPosted: Mon Dec 29, 2014 12:41 pm
by Tom_D3
Have almost completed baking the DBRS9, should have the completed car posted here soon :D

Re: Audi R8 and other supercars

PostPosted: Mon Dec 29, 2014 12:44 pm
by jjsca
Hi tom,

I guess form the resulting image that you went into bottom view (numpad 7 or shift numpad 7) selected everything and hit project from view. That method works fine for flat 2d sufaces, but I wouldn't use this for a car paint. To get a better idea on how to unwrap the cars you can look to other cars in the SD repo. I found a video that will help you understand maybe a bit further how to unwrap your aston:



I guess it will be easier to look at him rather than reading a confusing text explanation.

Hope it helps you out.

Have a nice day.

J.J.

Re: Audi R8 and other supercars

PostPosted: Mon Dec 29, 2014 12:48 pm
by Tom_D3
Thank you for the help :D .
Once I have correctly unwrapped it, I have the baking procedure sorted. The texture shouldn't take too long, and the DBRS9 and other cars that I've been working on will soon be complete.
Thanks for the help
Tom :)

Re: Audi R8 and other supercars

PostPosted: Mon Dec 29, 2014 1:54 pm
by Tom_D3
I have a quick question; should I join any of the parts of the car or should I UV map and bake each individual piece? :)

Re: Audi R8 and other supercars

PostPosted: Mon Dec 29, 2014 2:01 pm
by chad3006
short answer from me is I don't know. You do know about keeping the car's glass as a separate part and the driver's head right? The driver's head should be separate and named DRIVER and the glass should be separate and named WI. Other than that, technically the rest of the car could be one part, but keep in mind the rounding effect on body creases and so forth.

Re: Audi R8 and other supercars

PostPosted: Mon Dec 29, 2014 2:04 pm
by Tom_D3
Ok,thanks, I knew about the galss but not the driver, thanks for letting me know :D