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Track Requests

PostPosted: Thu Aug 18, 2011 7:50 pm
by Haruna
Improvements and Additions to Existing Tracks
- Goldstone Sand: Reduce/remove amount of glitched garage doors
- Aalborg: Smooth out that f*** back straight
- Bueno: Rework textures and 3D model for improved performance
- Karwada: Modify last chicane to be more like Suzuka?
- Ruudskogen: ADD SOME STANDS
- Brondehach: Remove/fix double-sided faces

Dirt Tracks
- Dirt-3: Give it a proper name - Quarry?

Road Courses
- Spring: Add track side scenery

Tracks Under Development
- Petit: Add track side scenery

- (all tracks) Fix stuck-on-two-wheels-driving glitch where applicable
- (all tracks) Add or improve scenery

Dirt Tracks
- Improve current existing tracks

New Tracks
- Lime Rock Park, USA

Short "cuts"/altered versions of longer tracks:
- Karwada East
- Brondehach Indy
- Forza 2010
- Goldstone National/Club

Dirt Tracks
- Rally tracks based loosely on real-world rallies

Re: Track Requests

PostPosted: Wed Sep 07, 2011 6:43 am
by WingCommander

To change Aalborg back strait, just open /usr/share/games/speed-dreams/tracks/circuit/aalborg.xml (as root) in text editor.

Search and replace: <attnum name="roughness" val="0.015"/> WITH <attnum name="roughness" val="0.007"/>

That will smoothen out the back stretch somewhat more sanely. I do not know if your opinion of the back stretch is shared by all, so a game change may not be appropriate. BUT! I like the track better with a smoother surface, too. :)

There is no need to run trackgen or anything. The changes are immediate.

I played with it and changed to 0.7 and the car does all kinds of funny stuff, but not driveable :twisted:

Re: Track Requests

PostPosted: Mon Oct 10, 2011 8:30 am
by kilo

- Aalborg: I like it that way :)
- Bueno needs some love indeed.
- Brondehach: I love that track, so anything improving it is welcome.
- Dirt-3 rename done by Eckhard.
- Spring scenery in the works (also by Eckhard)
- Petit scenery: definitely, only after 2.0
- Ovals: simu update needed, long term bug inherited from TORCS.
- Ovals: yes, at least a minimal scenery like Arizona. But: only invest time in 3D scenery after the above bug is eliminiated, as most of the ovals should have more slope, as stated in their README.
- Lime Rock: available for D/L here on the forum.

- Karwada East: I had a test on that years ago, will dust it off and see how it looks like.
- Brondehach Indy: if Karwada East works as I've planned, this should be similarly easy.
- Forza 2010: do you mean that awful chicane on the start straight? If yes, same applies as Brondehach Indy.
- Goldstone: the National config I do know, but what do you mean by Club? The Southern Circuit or the Stowe?

- Rally: do we have exact routes for such tracks?

Re: Track Requests

PostPosted: Wed Oct 12, 2011 12:30 am
by mungewell

Re: Track Requests

PostPosted: Mon Nov 21, 2011 10:43 am
by kilo
mungewell wrote:Mount Panorama looks like it could be fun :-)

Mail on the devel list:
Code: Select all
Andrew Sumner via 6 Nov

Hmmmm ...
I was going at some point to create a version of the Australian Bathurst track, which is known as ... Mount Panorama.

Eager to see that...

Re: Track Requests

PostPosted: Wed Nov 30, 2011 3:51 pm
by die996
If you like to go fantasy and don't have ideas I can draw mostly anything you desire
I'd like to have Motorland Aragón (best of Tilke's tracks), Bathurst (EPIC), Daytona speedway (24h and bike course) and almost any short track you can imagine (I love to see AI cars trying to go through traffic)

Also, I can design fantasy road courses, off-road courses, rally-like stages and stuff like that

Btw, it'd be also cool to have a rallycross stage like the ones they're using in the USA now, with that monster 70ft double jump

Re: Track Requests

PostPosted: Wed Nov 30, 2011 5:03 pm
by WingCommander
I've posted a couple of short ovals (1/4 mile dirt and 1/2 mile pavement). There aren't many pits though due to short straights.

I agree, banging around a short oval, in traffic, IS fun! :twisted:

Re: Track Requests

PostPosted: Wed Nov 30, 2011 6:43 pm
by die996
WingCommander wrote:I've posted a couple of short ovals (1/4 mile dirt and 1/2 mile pavement). There aren't many pits though due to short straights.

I agree, banging around a short oval, in traffic, IS fun! :twisted:

Not exactly, I was talking about short roadcourses... although shorttrack oval racing is cool too

Re: Track Requests

PostPosted: Thu Dec 22, 2011 7:17 pm
by mungewell
Hoon of the day : Peter Brock talks us through a lap of Bathurst as he races... ... s-he-races

Re: Track Requests

PostPosted: Sun Aug 19, 2012 8:08 pm
by edwinguerra
Hello, guys!!!

As I mentioned in a previous post, I've been working on some pretty fun and interesting circuits, such as the Australia's V8 Supercars (the entire 2012 season), including Mount Panorama (or Bathurst), the "Daytona International" or the Mar del Plata circuit, in Argentina. Of course, it was a very basic, because I've only used the "Trackeditor" of TORCS, and its conversion to "Speed ​​Dreams", and has no elevation changes on many of the circuits, and the basic design of cameras, but I do it mainly to spend time entertaining myself...

Greetings from Valencia, Venezuela!