Magnitude WIP --- with one serious bug

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Magnitude WIP --- with one serious bug

Postby P!erre » Thu Oct 03, 2013 10:08 pm

Track Name: Magnitude
-Track length: 4511 m
-Track description: Former F1 GP "Nevers Mangy-Cours"
-Track type: permanent
- Category: road
-Track outline image:
magnitude.png

Sorry for the poor quality of the outline!

This is an extremely basic creation. Although scenery and other improvements would not be useless, there are two serious bugs which, unfortunately, I am unable to explain:

(1) There is a "hole" in the track just before the starting line, which prevents any driver from starting the race (or else the game simply shuts down).

(2) Although there was no overlap in the track editor (I strictly followed the "map" taken from Google Earth), when I tried (that is, I ran it "backwards" and avoided the "hole") the track it crossed itself at some points. Curious -- and annoying.

So, if anyone can try and fix these bugs... the track is otherwise nice, used to be the French F1 track. And if someone has the abilities required to add scenery and all (assuming the track shall have been fixed), feel free to improve my poor draft.
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Re: Magnitude WIP --- with one serious bug

Postby mungewell » Fri Oct 04, 2013 4:00 pm

I'm not a track expert (the only one I've done is that super wide 'test track'), but here's a series of tutorials which might help you:
http://commut3r.wordpress.com/2009/10/01/track-creation-101-make-a-list/

Simon
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Re: Magnitude WIP --- with one serious bug

Postby menycsab » Wed Nov 26, 2014 12:01 pm

Did you managed to dig the hole?
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Re: Magnitude WIP --- with one serious bug

Postby edwinguerra » Mon May 18, 2015 2:29 am

Good night from San Diego, Venezuela!!!

I've made a Torcs version (also playable on SD) of Magny Cours, that I called "LeNeversMagnifique", with a simple layout, no elevations and a basic TV-cameras locations (I used to play Torcs and SD on "simulator mode"). Here I upload a zip with my work, you can put it on *SD Folder*/data/tracks/circuit, and you can enhance with Blender, real elevations and every stuff you know better.

I hope this stuff can help you!!!! :mrgreen:

Cheers!!!

Edwin
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Edwin Guerra
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