Hi,
I'm rewriting from scratch a very old project of mine that I've never distributed. I'm developing a tool converts the tracks from the first Need for Speed to Torcs. You can find the tool and some information visiting my site .
Since Speed Dreams is a fork of Torcs, I'd like to give support for it. I've tried to import a track in Speed Dreams and, after some crashes, I did it. To achieve this result I made, by "hand", some changes in my .XML and .ACC files.
Beside the track is playable in Speed Dreams, there still some problems. The first is that it have the wrong background image (Sky version = 1). If a change to "sky version = 0" the background is ok, but the game crashes after few seconds. The second problem is that the shadow map is wrongly mapped on the road. I think that it depends from "raceline" mapping, seems that for the shadow map the game uses the mapping of the raceline texture. The raceline texture is correctly mapped, so I think that Speed Dreams allow only 1 texture mapping coordinates.
Any ideas? There is manual or a tutorial for track editing?
I read somewhere that Speed Dreams use a different set of values for road parameters (Friction, rolling resistance, ...). Is that true? Where I can find this information?
In the folder of the Espie track I found 2 more shadow textures, shadow3 and shadow4, but this files are not used by the track files .acc, .xml. Are they needed by the cars?
Any help will be appreciated.
Thank You in advance
Regards
Raul
P.S. If You are wondering why I'm doing this, it's only for my own fun. I aware of the fact that the results will be not comparable to modern Speed Dreams tracks.