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Speed Dreams Community • View topic - Move to Vdrift graphical engine?
Page 2 of 2

Re: Move to Vdrift graphical engine?

PostPosted: Fri Jun 08, 2012 6:53 pm
by Skeleton racer
Yes, flight gear doesn't really use all the graphics of OSG, it could be more beautiful...

Re: Move to Vdrift graphical engine?

PostPosted: Sun Dec 09, 2012 5:39 pm
by dgmurdockiii
what about looking at Urho3D http://code.google.com/p/urho3d/ or Horde3D - http://www.horde3d.org/

Re: Move to Vdrift graphical engine?

PostPosted: Tue Jan 08, 2013 9:43 am
by longtomjr
I like the rigs of rods graphical engen and Horde 3D looks cool too but I do not know how it will perform...

Regards
LTJR

Re: Move to Vdrift graphical engine?

PostPosted: Fri Jun 21, 2013 7:58 am
by torcs-ng
sorry for my late answer.

so yep right of god have a good graphical engine but it's made for one player with no AI.
On SD we have found a good balancing between better graphic and good fps with some robots.
Actually with Gaetan we're working on PLIB->OSG(OpenSceneGraph) migration.
I made some tests with dynamic shadow on full scene and Gaetan work on dynamic Environment Mapping - all this makes SD very beautifull graphic but takes some ressources (CG & CPU) so we have found good balancing.

Cheers
Xavier