2 player, 2 screen, 1 PC. Possible?

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2 player, 2 screen, 1 PC. Possible?

Postby Nic KERS » Tue Jan 22, 2013 3:55 am

I've suggested it elsewhere (on another platform developing racing sim forum) without any take up; but I'm convinced it's possible and very desirable - to play a two player race on two screens. Possibly most decent modern graphics cards have two outputs, and if my recent experience is anything to judge by - there's plenty of processing power left available, and my rig isn't that powerful.

I've often seen video of two players racing, side by side with the full pedals and racing seat etc., but there's usually two computers providing the experience as far as I know. Would be a bit of good publicity to demonstrate such a feature. Maybe in 3.0?

I must say (again) I'm very impressed with the sim as is. I've had a lot of fun already. Thanks to all who built it, and Linus, of course - for convincing nVidia to provide a better driver. ;)
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Re: 2 player, 2 screen, 1 PC. Possible?

Postby Haruna » Tue Jan 22, 2013 4:51 am

Should be possible. Split screen function.
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Re: 2 player, 2 screen, 1 PC. Possible?

Postby mungewell » Tue Jan 22, 2013 6:35 pm

Yep.

Define 2 players in the control section using different controllers, then add those 2 'humans' in the race line up. Once the game has started use '(' to split the screen and PgUp/PgDown to get to each split to the desired player, 'Tab' switches between splits (selected one has a little green square in the lower right). You can change the arrangement of the splits to fit your monitor set up with '_'.

Only down side I see is that there is only 1 audio output, that of the 'selected' split. IIRC the SD 2.0 has a maximum of 4 splits and SVN has 6 - for triple monitor setups.

Simon.

PS Network play with 2 or more PCs in SVN, but still needs more work

PPS If you have a really fancy monitor setup you can hand edit the '.speeddreams-2/config/screen.xml' to make the most of it.
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Re: 2 player, 2 screen, 1 PC. Possible?

Postby Nic KERS » Tue Jan 22, 2013 9:05 pm

I can see I'm going to have to raise my expectations. Otherwise there will be nothing left to dream about! Amazing. Looks like I'll be needing a 'guest' wheel.

On the sound problem: Player 1's car sounds on the left side speaker and player 2's on the right would work well enough for some perhaps, but I was going to be asking about Jack support? I think there are Alsa to Jack workarounds, but anything I use for audio which isn't Jack aware just routes via HDMI to my tv/monitor, currently. I noticed there's Plib support. Funny how a word can bring back memories - I was thinking of connecting two PC's by their parallel ports... :)
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Re: 2 player, 2 screen, 1 PC. Possible?

Postby mungewell » Wed Jan 23, 2013 1:22 am

Nic KERS wrote:On the sound problem: Player 1's car sounds on the left side speaker and player 2's on the right would work well enough for some perhaps


Seems some "young pup" has already looked at that ;)
https://sourceforge.net/apps/trac/speed-dreams/ticket/155

It would be really cool to have mutliple sound cards stacked up for the different split screens, but I don't think that there are many who would use such a system. Proper 3D audio output would be great, even better if it were Dolby Digital compatible.

Simon
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Re: 2 player, 2 screen, 1 PC. Possible?

Postby Dreg41 » Mon Jun 17, 2013 10:05 am

Why not just put the same sound set for each player ? I know this is a mad idea and makes the game more realistic but is possible . :shock: :o :? Also , you can set the sounds for each player such as only player 1 sounds or only player 2 sounds or crashing sounds for all players . ( Like I crash , there's a sound , and my friend crashes there's another sound ) :geek:
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Re: 2 player, 2 screen, 1 PC. Possible?

Postby mungewell » Mon Jun 17, 2013 3:15 pm

Dreg41 wrote: Like I crash , there's a sound , and my friend crashes there's another sound


At present the sounds heard by a player are generated in a '3d bubble' around that player, sounds are positioned in real space and fade out the further away they are (see my posting about Dolby Digital - I'll try and get a sample recording up).

For a multi-player/network game it might be useful to have some feedback for when a crash happens out of that 'sound field' (for example when another player crashes). This could be with playing additional crash sounds, but also through the 'spotter commentary' (a feature that's been requested) or by flashing dots on map, etc.

If you have some suggestions please raise them as a feature request, that way others can comment/add suggestions - and maybe we can implement them.

Cheers,
Simon.
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