Hi. I've been planning a study on steering systems, and up until now, have been using TORCS. The associated dissertation will include operating a car in reverse--which requires a VR space. I'm doing this research at the University of Central Florida. I've gotten one Oculus Rift kit, and may be able to obtain a second. Ticket #822 (mungewell/rvlander) mentions the need for a dev kit in order to expand SD to support VR via the Rift. I've got one and would like to discuss the issue further with the individuals involved.
I WILL PUT AN OCULUS RIFT KIT IN THE RIGHT HANDS TO GET VR SUPPORT IN SD AND/OR TORCS.
Hopefully, moving from the TORCS platform to SD wont be an issue. The required customizations aren't very complicated: a test track with cones (collision-detecting stanchions) for weaving through, and one-or-two cars where the speed can be fixed at a predetermined rate once entering the slalom. The VR part will essentially be a parallel-parking test into a fixed space. We've already been working at modifying the steering input on the TORCS car--wouldn't expect it to be much different in SD.
Is there anyone I can work with on this? Or, at least, discuss the possibility of Oculus Rift support? Thanks. Looking forward to a good discussion.
-Michael