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Speed Dreams Community • View topic - Stunt Rally discussed on FLOSS Weekly

Stunt Rally discussed on FLOSS Weekly

For random discussions which aren't directly related to Speed-Dreams

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Stunt Rally discussed on FLOSS Weekly

Postby mungewell » Sat Mar 03, 2012 5:33 pm

http://twit.tv/show/floss-weekly/202

Interview with lead developer (Crystal Hammer) of Stunt Rally, a fork of Vdrift with rally style driving and jumps/ramps/half-pipes/etc....

http://code.google.com/p/vdrift-ogre/
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Re: Stunt Rally discussed on FLOSS Weekly

Postby mungewell » Wed Mar 07, 2012 12:06 am

Downloaded and played this with the kids yesterday, fun enough but not really 'realistic' (see you-tube video of cars flying with 'boosters').... they do have some interesting features though:
* inbuilt track editor - allows folks to generate their own tracks pretty easily
* OGRE engine based
* record/play back capability.

Overall it was quite good entertainment, and we all like to see OpenSource games suceed, right?
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Re: Stunt Rally discussed on FLOSS Weekly

Postby madbad » Wed Mar 07, 2012 4:34 pm

Do you know Trigger Rally?
http://trigger-rally.sourceforge.net/
http://triggerrally.com/

Is another open Source Rally game.
It is not complete as Stunt Rally but is quite entrateining.

You can even play a new techdemo of it directly on your browser(you need a webgl enabled one: latest Firefox and Chome as an eample).
No need to install anything
http://triggerrally.com/drive?track=pre ... =car1.json

Have fun! ;)
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Re: Stunt Rally discussed on FLOSS Weekly

Postby Scarlett » Sat Oct 04, 2014 5:28 am

I know of (and strongly support) the GPL constraint, and am happy to work with it.
However, our skillset in C++ is strongly limited (and obviously we don't know jack about Speed Dreams), hence I would love to support the existing devs with this - If any want to do this kind of freelance work.
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