Talk on why car simulation is hard

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Talk on why car simulation is hard

Postby mungewell » Fri Jun 13, 2014 7:48 pm

Interesting talk on how hard it is to accurately simulate a car:

Brian Beckman, the physicist behind Forza’s tire model, gives an incredible hour-long presentation on the complications of the physics system behind the tires. Note that this is from 2007 which would be about the time of Forza 2. He includes quite a bit of math, and some interesting analogies to flight simulators as well. There’s also a great blend between the real-world physics models of a tire, and how that gets condensed into something an xbox can chew on. While there’s not any direct tie-in to sound, when you combine some of the parameters he discusses with the tire-based concepts Nick talked about yesterday, it’s amazing to see just how complex and integreated the entire system is.
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