Talk on why car simulation is hard
Posted: Fri Jun 13, 2014 7:48 pm
Interesting talk on how hard it is to accurately simulate a car:
Brian Beckman, the physicist behind Forza’s tire model, gives an incredible hour-long presentation on the complications of the physics system behind the tires. Note that this is from 2007 which would be about the time of Forza 2. He includes quite a bit of math, and some interesting analogies to flight simulators as well. There’s also a great blend between the real-world physics models of a tire, and how that gets condensed into something an xbox can chew on. While there’s not any direct tie-in to sound, when you combine some of the parameters he discusses with the tire-based concepts Nick talked about yesterday, it’s amazing to see just how complex and integreated the entire system is.
Brian Beckman, the physicist behind Forza’s tire model, gives an incredible hour-long presentation on the complications of the physics system behind the tires. Note that this is from 2007 which would be about the time of Forza 2. He includes quite a bit of math, and some interesting analogies to flight simulators as well. There’s also a great blend between the real-world physics models of a tire, and how that gets condensed into something an xbox can chew on. While there’s not any direct tie-in to sound, when you combine some of the parameters he discusses with the tire-based concepts Nick talked about yesterday, it’s amazing to see just how complex and integreated the entire system is.