Interesting talk on how hard it is to accurately simulate a car:
Brian Beckman, the physicist behind Forza’s tire model, gives an incredible hour-long presentation on the complications of the physics system behind the tires. Note that this is from 2007 which would be about the time of Forza 2. He includes quite a bit of math, and some interesting analogies to flight simulators as well. There’s also a great blend between the real-world physics models of a tire, and how that gets condensed into something an xbox can chew on. While there’s not any direct tie-in to sound, when you combine some of the parameters he discusses with the tire-based concepts Nick talked about yesterday, it’s amazing to see just how complex and integreated the entire system is.