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Speed Dreams Community • View topic - Help customizing Speed Dreams

Help customizing Speed Dreams

For random discussions which aren't directly related to Speed-Dreams

Moderator: kilo

Help customizing Speed Dreams

Postby weptun » Mon Jul 07, 2014 5:24 pm

Hey guys,

(not sure if the right channel/forum, sorry if I'm wrong)

we're a development shop (normally focused on ios/android apps) in Germany and would love to use speed dreams for a customer project we have. Any chance any of the devs would like to help us? Basically, we could pay you to develop a couple of interfaces into/away from speed dreams and maybe customize a maps and/or a car.

Just contact me via pn/webpage if you would be interested.
weptun
 
Posts: 2
Joined: Mon Jul 07, 2014 5:00 pm

Re: Help customizing Speed Dreams

Postby mungewell » Mon Jul 07, 2014 9:00 pm

Customising car skins is trivial (its just a PNG).
Customising a track (ie. changing a banner/texture or two) is also relatively simple if you can use blender (or the like).
Building new tracks is supported, but it's quite a bit of work generating all the 'fancy' in-game scenery.

When you say 'interfaces', what do you mean?

Please remember if you are distributing code based on SpeedDreams, it needs to be under the GPL.
Simon
mungewell
 
Posts: 307
Joined: Fri May 20, 2011 4:05 pm
Location: Southen Alberta, Canada

Re: Help customizing Speed Dreams

Postby weptun » Tue Jul 08, 2014 9:48 am

We need to to fire messages when certain driving events happen (brake/crash/etc) to another system/server. That's the main task, I believe.

I know of (and strongly support) the GPL constraint, and am happy to work with it.
However, our skillset in C++ is strongly limited (and obviously we don't know jack about Speed Dreams), hence I would love to support the existing devs with this - If any want to do this kind of freelance work.
weptun
 
Posts: 2
Joined: Mon Jul 07, 2014 5:00 pm

Re: Help customizing Speed Dreams

Postby mungewell » Tue Jul 08, 2014 4:37 pm

Although I don't have the time resource to take this on myself, I'm happy to mentor/point people in the right direction to get this happening.

A 'Telemetry' link has been talked about in the past, and would be a good thing to have for lots of reasons. If it passes the simulator state for a 'registered' car you should be able to extract the XZY accelerations/etc.

The state of the car is store in this structure:


Simon.
mungewell
 
Posts: 307
Joined: Fri May 20, 2011 4:05 pm
Location: Southen Alberta, Canada

Re: Help customizing Speed Dreams

Postby MiniJoe » Tue Jul 08, 2014 8:50 pm

I might be able to help with this. Can you share more detail? What is your timeline?
MiniJoe
 
Posts: 100
Joined: Fri Mar 16, 2012 1:32 am

Re: Help customizing Speed Dreams

Postby tntn45 » Mon Mar 16, 2015 10:01 am

We need to to fire messages when certain driving events happen (brake/crash/etc) to another system/server. That's the main task, I believe. ?
tntn45
 
Posts: 1
Joined: Mon Mar 16, 2015 9:57 am

Re: Help customizing Speed Dreams

Postby Grzyby15 » Tue May 05, 2015 9:00 am

Nice project. I'm a programmer if you need any help.
Grzyby15
 
Posts: 3
Joined: Tue May 05, 2015 8:57 am


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