Working on a new HUD for the OSG graphic module

Show your screenshots to the world!

Moderator: kilo

Forum rules
One inappropriate image here and you don't come back ever.

Working on a new HUD for the OSG graphic module

Postby madbad » Thu Sep 15, 2016 8:12 pm

Some shots of the still in-development new HUD for the OSG graphic module

Image

Image

More: http://imgur.com/a/TRPdm

Feedback appreciated
User avatar
madbad
 
Posts: 96
Joined: Sat Jan 22, 2011 3:45 pm

Re: Working on a new HUD for the OSG graphic module

Postby simon-2 » Tue Sep 27, 2016 1:34 pm

hi, looks great :-) much more polished and less "experimental style" than the ssg version.

one question- are you also working on tachometer/speedometer implementation for OSG?

if so, it would be cool being able to use a needle texture instead of color and size as in ssg. The 5cc has stacked (concentric) dials, where only the tip of the needle is visible. With a texture, the invisible part could simply be transparent... and i think, for some other cars with elaborate dials, it could also do the icing on the cake :)
simon-2
 
Posts: 83
Joined: Thu Jan 29, 2015 3:01 pm

Re: Working on a new HUD for the OSG graphic module

Postby madbad » Tue Sep 27, 2016 3:28 pm

simon-2 wrote:hi, looks great :-) much more polished and less "experimental style" than the ssg version.

one question- are you also working on tachometer/speedometer implementation for OSG?

if so, it would be cool being able to use a needle texture instead of color and size as in ssg. The 5cc has stacked (concentric) dials, where only the tip of the needle is visible. With a texture, the invisible part could simply be transparent... and i think, for some other cars with elaborate dials, it could also do the icing on the cake :)


Hi Simon,
i still have to start to implement the tachometer/speedometer but will surely take in consideration your suggestion for the needle.
User avatar
madbad
 
Posts: 96
Joined: Sat Jan 22, 2011 3:45 pm

Re: Working on a new HUD for the OSG graphic module

Postby simon-2 » Tue Sep 27, 2016 3:30 pm

thanks :-) (for all of your developments, not just this one ;) )
simon-2
 
Posts: 83
Joined: Thu Jan 29, 2015 3:01 pm

Re: Working on a new HUD for the OSG graphic module

Postby chad3006 » Thu Sep 29, 2016 7:21 pm

Yes, that looks very good and professional. I like it a lot.
User avatar
chad3006
 
Posts: 208
Joined: Mon Aug 13, 2012 7:56 pm
Location: USA


Return to Gallery

Who is online

Users browsing this forum: No registered users and 1 guest