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Working on a new HUD for the OSG graphic module

PostPosted: Thu Sep 15, 2016 8:12 pm
by madbad
Some shots of the still in-development new HUD for the OSG graphic module

Image

Image

More: http://imgur.com/a/TRPdm

Feedback appreciated

Re: Working on a new HUD for the OSG graphic module

PostPosted: Tue Sep 27, 2016 1:34 pm
by simon-2
hi, looks great :-) much more polished and less "experimental style" than the ssg version.

one question- are you also working on tachometer/speedometer implementation for OSG?

if so, it would be cool being able to use a needle texture instead of color and size as in ssg. The 5cc has stacked (concentric) dials, where only the tip of the needle is visible. With a texture, the invisible part could simply be transparent... and i think, for some other cars with elaborate dials, it could also do the icing on the cake :)

Re: Working on a new HUD for the OSG graphic module

PostPosted: Tue Sep 27, 2016 3:28 pm
by madbad
simon-2 wrote:hi, looks great :-) much more polished and less "experimental style" than the ssg version.

one question- are you also working on tachometer/speedometer implementation for OSG?

if so, it would be cool being able to use a needle texture instead of color and size as in ssg. The 5cc has stacked (concentric) dials, where only the tip of the needle is visible. With a texture, the invisible part could simply be transparent... and i think, for some other cars with elaborate dials, it could also do the icing on the cake :)


Hi Simon,
i still have to start to implement the tachometer/speedometer but will surely take in consideration your suggestion for the needle.

Re: Working on a new HUD for the OSG graphic module

PostPosted: Tue Sep 27, 2016 3:30 pm
by simon-2
thanks :-) (for all of your developments, not just this one ;) )

Re: Working on a new HUD for the OSG graphic module

PostPosted: Thu Sep 29, 2016 7:21 pm
by chad3006
Yes, that looks very good and professional. I like it a lot.