Multiplayer

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Multiplayer

Postby MarekTP » Tue Jan 17, 2012 5:12 pm

Hello,
i'd like to ask for multiplayer possibility. I'm simrcer, our league use rFactor, and i'd like to ask if SD2 knows multiplayer with server, or if it will be enabled sometimes later. Thanx for answer.
MarekTP
BTW: Thanx for very, very good simulation, i know SD since version 1.4 on my Ubuntu desktop.
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Re: Multiplayer

Postby mungewell » Wed Jan 18, 2012 1:06 am

Yes (and No).

There is a split screen feature where what ever screen configuration you have can be split up to 4 ways with keys '(' and ')' (and re-arranged with key '_'). You can* define multiple human racers and add multiple humans to a race. So you can race against friends on the same PC.

The SVN build has a network play mode, unfortunately this needs more work so it is disabled in the 'official' builds. If you build from SVN you can enable it, and hopefully you'll be able hack this to make it work better...

Cheers,
Simon

* There is a bug in the RC1 which only allows one human to be selected for a race. We'll get this fixed before final release.
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Re: Multiplayer

Postby mungewell » Fri Jan 20, 2012 2:13 am

The RC _does_ let you race multiple humans in split screen, bug report (by me) was incorrect.

And if you're 'scared' of building from source, don't be. Once you have the correct packages (gcc, cmake, etc) install the build process is 'turn key'.
Simon.
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Re: Multiplayer

Postby longtomjr » Sun Feb 03, 2013 9:06 am

are we able to play multiplayer now in LAN... if yes how does it work
http://longtomjr.github.com/sdcars/
Download all SD - unofficial cars ^
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Re: Multiplayer

Postby longtomjr » Sun Feb 03, 2013 10:31 am

I got all the networking files I can found in the svn and now have a online category... when I click there it goes black... Is there any way we can LAN
http://longtomjr.github.com/sdcars/
Download all SD - unofficial cars ^
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Re: Multiplayer

Postby madbad » Sun Feb 03, 2013 12:53 pm

There is currently a work in progress implementation of online/lan races but is in development and may be buggy.

To run a lan/network race you need:
- a recent Speed-Dreams build (current svn)
- compiled with enet library 1.3 or greater
- open 28500-28501 udp/tcp port on your firewall and router

Then on the online race menu one pc choose to host a race and the other to join a race and tiping the ip of the host into the input field.

Good luck. ;)
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Re: Multiplayer

Postby longtomjr » Sun Feb 03, 2013 5:44 pm

Thanks for the reply Madbad.... When will there be an official new relese?
http://longtomjr.github.com/sdcars/
Download all SD - unofficial cars ^
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Re: Multiplayer

Postby madbad » Sun Feb 03, 2013 6:12 pm

There were discussions about a 2.1 release in April...
But I'm not sure if this date will be respected or postponed.
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Re: Multiplayer

Postby longtomjr » Mon Feb 04, 2013 11:51 am

Thanks...
http://longtomjr.github.com/sdcars/
Download all SD - unofficial cars ^
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Re: Multiplayer

Postby mungewell » Mon Feb 04, 2013 4:26 pm

On the topic of a new release, I'd just like to mention that the developers are a 'small band of heros' (6 or so active) and we all have real lives to contend with... we're always looking for help, suggestions and critism.

Whilst there is already some discussion on where SD will 'go' in the future, comments/suggestions are always welcome - raise a point here in the forum or over on our bug tracker:
http://sourceforge.net/apps/trac/speed-dreams/report

Simon
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