This is a thread cataloging all of the more obvious flaws present in the cars found in release versions of SD, plus any official work-in-progress cars.
Cars included in release versions of Speed Dreams
ALL CARS
- Most interiors consist only of a single color, low resolution texture.
36GP
- Smoke/dust/etc. disappears through the windscreens of all cars.
TRB1
- Nearly all of the cars resemble real-world models, despite the fact that it's supposed to be an 'original' series
LS-GT1
- ARCHER: Front wheel arches need to be smoothed out
- TAIPAN: Front wheels are too small
- TORO: Front wheel arches are not wide enough - FIXED
- TORO: Front bumper looks too "stock" - FIXED
- VULTURE: Front and rear wheel arches are not wide enough
- VULTURE: Rear diffuser is wrong shape
- ZENTEK: Front end "corners" need smoothing
- ZENTEK: Front and rear wheel arches are not wide enough
SUPERCARS
- BOXER: Windscreen is colored in, making it too hard to look through
Cars NOT included in release versions of Speed Dreams
LS-P1 and P2
- SPRITE P1-RS: Front dive planes not visible from below
- VIERINGE VR8: Front dive planes not visible from below
LS-GT1
- MARISA TECH GT4-R: Needs a painting template
LS-GT2
- SPRITE GTS: Needs a front end rework
KART
- SDR KART 125 and AGL KART: Frame rates drop over 50% even with only one kart on track
MP5
- BASE MODEL: Mapping on the sides is mucked up. (FIXED, but NOT COMMITTED YET)