Got seats and a steering wheel in and decided what i wanna do with the xml, since i also have a locust which is quite similar with the same engine and light weight i though id finish this as a proper buggy with knobbly tyre and loads of suspension, maybe some day there will be a free roam map, it'd be perfect apart from not being able to turn over..
Anyway the seat is quite low poly but not very pretty the sides are too high i think and the steering wheel started off low poly but i forgot about that half ways through and made the steering spokes with a fare bit of detail, didn't seem to hurt the fps at all, unlike as you say W-E-C the wheels which will hurt the fps. Have i seen a car with the steering wheel animated?
As for resizing i scaled all things down from 100% to 1% and it did the trick (apart from the steering wheel, but that was my fault, it was like a bus wheel..) Should get cracking on redoing the slot mags next and picking a tyre thread/knob type, will also model four function trailer lights for the rear and some spots for the top of the roll cage.
The xml will be last, for now it goes quite well around olethros, i'd prefer more dive at the rear and i want the front to bottom out before the rear so it can finish the last corner. stiffening the whole lot up would help there, but ruin the rest of the lap, so if i could just arrange snap understeer when bottomed out somehow.