chad3006's car thread

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Re: chad3006's car thread

Postby chad3006 » Wed Oct 23, 2019 8:10 pm

You're welcome. I'm not sure how to fix the steering wheel issue. I'll play around with the XML file and see what happens.
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Re: chad3006's car thread

Postby leillo1975 » Sun Oct 27, 2019 8:24 pm

This weekend I've been playing Speed Dreams, and of course I drove the 70's Stock Cars. The driving sensations are very worked, especially the reactions of the cars and the "jerks" that the steering wheel gives. It is necessary to accelerate strongly and counter steering in the exit of the curves to avoid oversteer. Very real! I recorded a video for my Youtube Channel. You can see it here:

https://youtu.be/rKQy5QWCtIA
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Re: chad3006's car thread

Postby leillo1975 » Sun Oct 27, 2019 9:01 pm

chad3006 wrote:You're welcome. I'm not sure how to fix the steering wheel issue. I'll play around with the XML file and see what happens.


I found the way to see the wheel to turn more degrees. I use 360º in my Logitech G29, and changing a value on car's XLM now the cars wheel on game is much more real. I modify the following:
<section name="Steer Wheel">
<attstr name="model" val="steer70-lr.acc"/>
<attstr name="hi res model" val="steer70-hr.acc"/>
<attnum name="xpos" val="0.30"/>
<attnum name="ypos" val="0.43"/>
<attnum name="zpos" val="0.60"/>
<attnum name="angle" val="12.0"/>
<attnum name="movt" val="3"/> --------> The original value is 0.8
</section>

Take a look to the video to see the change:
https://youtu.be/VJ9tURoc5W4

I think that all the cars of the game must include this change

EDIT: I posted this problem as a ticket on sourceforge project web and if could not be implemented on game because is not good for mouse and some joypads:

https://sourceforge.net/p/speed-dreams/ ... 1003/#8be5
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