Blender ACC plugin help

Posted:
Wed Aug 15, 2012 8:40 pm
by chad3006
After attempting to use the Speed Dreams ACC plugin in Blender's newest version, I read that it should be used in Blender 1.49b -- correct? Anyway, I can't figure out how to activate that plugin. I'm not at all familiar with Blender and the plugin/addon menu is very different between these two versions. Can someone help?
Re: Blender ACC plugin help

Posted:
Thu Aug 16, 2012 12:37 pm
by chad3006
Long story short, I'd like to know how to convert .acc to .ac and back again.
Re: Blender ACC plugin help

Posted:
Thu Aug 16, 2012 5:54 pm
by Haruna
at the moment there's no real way to go from ACC to AC, only the other way around
Re: Blender ACC plugin help

Posted:
Thu Aug 16, 2012 8:46 pm
by W-E-C
as far as i remember (i don use blender much) there are acc-import and -export scripts available for Blender 2.4x and go into the scripts folder.
however most assets are also availabe as .ac in the svn (
http://speed-dreams.svn.sourceforge.net ... ams/trunk/ ) so the acc - importer is not really necessary and exporting to acc can be done via the sd2-accc tool
Re: Blender ACC plugin help

Posted:
Fri Sep 07, 2012 7:34 pm
by chad3006
OK, on the SD 2 ACCC tool, I've located it and copied it into another directory along with STRIPE.EXE, but when I try to execute it, the Windows terminal flashes on then quits. It does it so quickly I can't read what is on the screen. I'm using Win7 and I've tried fiddling around with various compatibility settings like Win2000 ect., but to no avail.
Furthermore, I’ve got a Linux machine I’ve tried as well, after (I think) I successfully compiled STRIPE and placed it into the same directory as the tool, but there it does nothing when I try to launch.
Am I doing something wrong?
Re: Blender ACC plugin help

Posted:
Sat Sep 08, 2012 2:52 pm
by chad3006
Nevermind, I think I figured it out. I needed to run it from the terminal the old fashioned way by typing in the executable path and so forth.
